MansionPool Before: This was a still image for an ArchViz preview using 16.5 Million polygons. Complex shaders for pool and IES lights inside and outside the house. Samples on Cycles around 4096 because of water volume shader on pool (specifically to noise down the lights underwater). This was a 2K render (2048×1152 pixels) just for 1 beauty pass.
SPF: Render on Leonardo farm took 1 minute to write back to my machine.
This image used 38 GPUs.
MansionPool After: The image was “warmed” inside the house, and additional lighting post-effect was applied to the roof. Retouches on water for saturation values.
Image by: David Rivera