Princess by David Rivera
Princess Before: This was an animation for 320 frames on hair simulation in 1280×720 pixels.
Materials are standard principled shader for face, hair, clothes.
SPF: 3 Minutes from process to write back to my local machine.
This used 132 GPU nodes.
Princess After: A Perfect transparent render of alpha, accurate color representation (graded using Filmic profile) and Background finish on Photoshop.
Tech notes: GPU caching for the Hair simulation was very important for this project to obtain “continuity” frames from all the nodes.
Image by: David Rivera