David Rivera

Princess

50s


Render Time

1


Frames

132


GPU Used

Blender


3D Software

Princess by David Rivera

 

 Before

After

 

Princess Before: This was an animation for 320 frames on hair simulation in 1280×720 pixels.
Materials are standard principled shader for face, hair, clothes.
SPF: 3 Minutes from process to write back to my local machine.
This used 132 GPU nodes.

Princess After: A Perfect transparent render of alpha, accurate color representation (graded using Filmic profile) and Background finish on Photoshop.

Tech notes: GPU caching for the Hair simulation was very important for this project to obtain “continuity” frames from all the nodes.

 

Image by: David Rivera

Website: 3dcinetv.com

Twitter: @3D_director

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